Litcius/Paper detail

International Workshop on Cross-Reality (XR) Interaction

Adalberto L. Simeone, Mohamed Khamis, Augusto Esteves, Florian Daiber, Matjaž Kljun, Klen Čopič Pucihar, Poika Isokoski, Jan Gugenheimer

202030 citationsDOIOpen Access PDF

Abstract

Established as separate disciplines, Augmented Reality (AR) and Virtual Reality (VR) have already positioned themselves as strong research disciplines. However, being part of the same Reality-Virtuality continuum, as presented by Paul Milgram, it is possible to envision (i) a smooth transition between systems using different degrees of virtuality or (ii) collaboration between users using different systems with different degrees of virtuality. We refer to these types of systems as cross-reality (XR) systems, which can better fulfil different modalities for a given task or context of use, and potentially enable rich applications in training, education, remote assistance, or emergency response compared to individual closed systems. This workshop will bring together researchers and practitioners that are interested in XR to identify current issues and future directions of research while the long-term goal is to create a strong interdisciplinary research community and foster future development of the discipline and collaborations.

Topics & Concepts

Milgram experimentVirtuality (gaming)Mixed realityVirtual realityAugmented realityModalitiesComputer scienceHuman–computer interactionKnowledge managementSociologyPsychologyArtificial intelligenceSocial scienceSocial psychologyObedienceVirtual Reality Applications and ImpactsAugmented Reality ApplicationsInteractive and Immersive Displays