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Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls

James Fey, Ella Dagan, Elena Márquez Segura, Katherine Isbister

2022Designing Interactive Systems Conference20 citationsDOIOpen Access PDF

Abstract

This paper presents a case study of designing and running a Larp (live action role play)-based summer camp in which middle school-age girls create social wearables, toward building computational and design skills, interest, and self-efficacy. Our design draws upon prior evidence that edu-larps can address the identity gap for underrepresented groups in STEM. The focus on creation of social wearables built using E-textiles builds on existing larp practices that use costuming as a method for establishing identity as well as for providing a platform campers can use to enhance their dramatic spectacles. Our findings will be of interest to those working in the areas of informal learning of computation through Arduino and another small device programming, as well as those interested in the intersection of larp and technology design practices, and edu-larp.

Topics & Concepts

Wearable computerComputer scienceArduinoIntersection (aeronautics)Social mediaIdentity (music)Special Interest GroupMultimediaEngineeringWorld Wide WebAestheticsArtAerospace engineeringEmbedded systemOperating systemInnovative Human-Technology InteractionTeaching and Learning ProgrammingChild Development and Digital Technology
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