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On Gradient-Based Learning in Continuous Games

Eric Mazumdar, Lillian J. Ratliff, S. Shankar Sastry

2020SIAM Journal on Mathematics of Data Science70 citationsDOIOpen Access PDF

Abstract

We introduce a general framework for competitive gradient-based learning that encompasses a wide breadth of multiagent learning algorithms, and analyze the limiting behavior of competitive gradient-based learning algorithms using dynamical systems theory. For both general-sum and potential games, we characterize a nonnegligible subset of the local Nash equilibria that will be avoided if each agent employs a gradient-based learning algorithm. We also shed light on the issue of convergence to non-Nash strategies in general- and zero-sum games, which may have no relevance to the underlying game, and arise solely due to the choice of algorithm. The existence and frequency of such strategies may explain some of the difficulties encountered when using gradient descent in zero-sum games as, e.g., in the training of generative adversarial networks. To reinforce the theoretical contributions, we provide empirical results that highlight the frequency of linear quadratic dynamic games (a benchmark for multiagent reinforcement learning) that admit global Nash equilibria that are almost surely avoided by policy gradient.

Topics & Concepts

Reinforcement learningNash equilibriumComputer scienceBenchmark (surveying)Convergence (economics)Relevance (law)Artificial intelligenceFictitious playAdversarial systemLimitingPolicy learningBest responseGenerative grammarMachine learningGradient descentReplicator equationGame theoryMathematical economicsMathematical optimizationVariation (astronomy)Quadratic equationDynamical systems theoryStrategyAction (physics)Sequential gamePearlDescent (aeronautics)Extensive-form gameRepeated gameStochastic gameMulti-agent systemEquilibrium selectionStochastic Gradient Optimization TechniquesReinforcement Learning in RoboticsAdaptive Dynamic Programming Control
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