Litcius/Paper detail

The aesthetics of reality media

Maria Engberg, Jay David Bolter

2020Journal of Visual Culture43 citationsDOIOpen Access PDF

Abstract

In this article, the authors examine the aesthetics of immersion in two emerging media forms: 360° video and 3D VR. Their goal is to move beyond addressing technical affordances, to consider the techniques and choices that producers of 360° video and 3D VR are making to exploit these affordances, and what resulting effects those viewing experiences have. They discuss the tension between transparency and reflectivity in two contrasting examples, in particular: the Danish company Makropol’s Anthropia (2017) and Arora and Unseld’s The Day the World Changed (2018). The authors argue that technical affordances are part of a complex process of mediation that includes both experimentation with the technology at hand and a reliance on earlier media forms. It is critical, they argue, to understand the creative tension between established forms and new ones that underscore new aesthetic and narrative experiences in VR and 360° formats.

Topics & Concepts

AffordanceTransparency (behavior)NarrativeAestheticsExploitMediationVirtual realitySociologyImmersion (mathematics)New mediaMultimediaPsychologyArtHuman–computer interactionComputer scienceWorld Wide WebLiteratureSocial scienceComputer securityPure mathematicsMathematicsVirtual Reality Applications and ImpactsAugmented Reality ApplicationsAesthetic Perception and Analysis