Litcius/Paper detail

Virtual art visits: Examining the effects of slow looking onwell-being in an online environment.

Katherine N. Cotter, Myriam Harrouche, Rebekah Rodriguez-Boerwinkle, Martin Boerwinkle, Paul J. Silvia, James O. Pawelski

2023Psychology of Aesthetics Creativity and the Arts36 citationsDOIOpen Access PDF

Abstract

Throughout history, visual art has helped people feel connected to each other, experience a deep sense of belonging to their communities, and enhance their own well-being.In recent years, many museums have increased their digital presence to engage with the public in new ways, including curating unique virtual experiences.The present research examines the well-being effects of a virtual art gallery visit and the role of immersion in facilitating these well-being effects.Participants were 155 adults from the United States recruited via Prolific.Participants completed a 15-minute virtual gallery experience and were randomly assigned to one of three conditions: (1)To spend 5 minutes selecting one work and then spend 10 minutes engaging in mindful looking;(2) To spend 5 minutes selecting one work and then spend 10 minutes engaging in curious looking; or (3) To spend 15 minutes viewing the art however they wished.Participants completed measures of well-being and emotional state before and after their gallery experience.Although the three conditions did not differ in their levels of immersion or in their well-being and emotional experiences, participants did experience a range of well-being increases following their virtual art experience.Further, the level of immersion participants reported during the visit, regardless of condition, predicted post-visit well-being and emotional state.This suggests that virtual art engagement, like in-person art engagement, may hold well-being benefits for those who engage in these experiences.

Topics & Concepts

Immersion (mathematics)PsychologyWell-beingSocial psychologyApplied psychologyPsychotherapistMathematicsPure mathematicsAesthetic Perception and AnalysisCreativity in Education and NeuroscienceVirtual Reality Applications and Impacts