Litcius/Paper detail

Digital touch in sponsorship: Getting closer to the brand through virtual reality

Olivia Petit, Thierry Lorey, Frédéric Dosquet

2023International Journal of Consumer Studies16 citationsDOIOpen Access PDF

Abstract

Abstract Supporters are consuming more and more sporting events through digital platforms. Brands should adapt to these new consumption patterns in order to strengthen their connection with their customers. Today, researchers and practitioners can create more interactive and enjoyable experiences through virtual reality (VR) applications. Through two studies conducted on VR during sporting events, we show that mentally representing the touch experiences of players on the field reduces the psychological distance between the supporter and the player, which strengthens the supporter's attachment to the team and, through the same attachment, to the sponsor (Study 1). We also highlight that these positive effects of VR compared to real touch (using a player's jersey) is linked to the improvement of immersion, which stimulates touch imagery (Study 2). We discuss the implications of this research for theory and practice in the sports business and other sectors.

Topics & Concepts

SupporterVirtual realityImmersion (mathematics)AdvertisingPsychologyOrder (exchange)Internet privacyHuman–computer interactionComputer scienceBusinessPure mathematicsMathematicsFinanceHistoryArchaeologyVirtual Reality Applications and ImpactsSport Psychology and PerformanceConsumer Behavior in Brand Consumption and Identification