History of Gamification and Its Role in the Educational Process
Nazokat Fayzullayevna Khaitova
2021International Journal of Multicultural and Multireligious Understanding39 citationsDOIOpen Access PDF
Abstract
This article tells about the history of gamification of education, its current state and the practice of introducing game elements into education in different countries of the world. The experience of scientists from the USA, Sweden, Russia and Canada on the use of gamification in the lesson is analyzed. It also discusses the issues of gamification of education, the results of this process and its use as an educational innovation, describes the versatile potential of gamification, as well as programs and platforms that use partially or fully the elements of gamification in the process of creating educational resources.
Topics & Concepts
Process (computing)State (computer science)PsychologyEngineering ethicsKnowledge managementSociologyComputer sciencePolitical scienceEngineeringAlgorithmOperating systemEducational Innovations and Challenges