Litcius/Paper detail

The Significant and Challenges of Extended Reality Technologies in Learning and Training during Covid-19 Pandemic

Ahmed Jamah Ahmed Alnagrat, Rizalafande Che Ismail, Syed Zulkarnain Syed Idrus

2022Journal of Human Centered Technology23 citationsDOIOpen Access PDF

Abstract

Extended Reality (XR) technologies can play a significant role in proving huge value to education following the changed circumstances universities faced during pandemic. This study presents Virtual Reality (VR) as a means of enhancing learning in education and training field during outbreak. This paper represents the use of XR technologies in a wide variety of settings, including the context of the education, learning, and training. Considering the most significant papers with a total of 2,270 articles from conferences and journals were obtained through online search was conducted from databases such as Google Scholar, Scopus, Web of Science (WoS), IEEE Xplore, ACM Digital Library, Springer Link, Research Gate, and Academia. The number of papers released, and the number of references obtained in both databases have a substantial-high influence. Researchers performing literature searches using bibliographic databases as their initial and dominant resource to customized and filtered sort out the most relevant publications examined based on abstract and key words such as Extended reality, Virtual reality, VR training, COVID-19, Distance education, Virtual environments, Education, Virtual Laboratories. According to the findings, XR equips students to gain professional skills to their subject as well as to increase the performance of learning quality and improve training.

Topics & Concepts

Virtual realityContext (archaeology)Computer scienceResource (disambiguation)ScopusCoronavirus disease 2019 (COVID-19)Variety (cybernetics)World Wide WebHigher educationSubject (documents)MultimediaArtificial intelligenceMEDLINEMedicinePolitical sciencePathologyBiologyComputer networkLawDiseasePaleontologyInfectious disease (medical specialty)Virtual Reality Applications and ImpactsAugmented Reality ApplicationsBlockchain Technology in Education and Learning