Litcius/Paper detail

MIPNet

Alban Gauthier, Robin Faury, Jérémy Levallois, Théo Thonat, Jean‐Marc Thiery, Tamy Boubekeur

2022ACM Transactions on Graphics14 citationsDOIOpen Access PDF

Abstract

We present MIPNet, a novel approach for SVBRDF mipmapping which preserves material appearance under varying view distances and lighting conditions. As in classical mipmapping, our method explicitly encodes the multiscale appearance of materials in a SVBRDF mipmap pyramid. To do so, we use a tensor-based representation, coping with gradient-based optimization, for encoding anisotropy which is compatible with existing real-time rendering engines. Instead of relying on a simple texture patch average for each channel independently, we propose a cascaded architecture of multilayer perceptrons to approximate the material appearance using only the fixed material channels. Our neural model learns simple mipmapping filters using a differentiable rendering pipeline based on a rendering loss and is able to transfer signal from normal to anisotropic roughness. As a result, we obtain a drop-in replacement for standard material mipmapping, offering a significant improvement in appearance preservation while still boiling down to a single per-pixel mipmap texture fetch. We report extensive experiments on two distinct BRDF models.

Topics & Concepts

Rendering (computer graphics)Computer scienceArtificial intelligenceDifferentiable functionCallbackHessian matrixComputer visionComputer graphics (images)MathematicsApplied mathematicsMathematical analysisProgramming languageComputer Graphics and Visualization TechniquesAdvanced Vision and Imaging3D Shape Modeling and Analysis