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Use of low-cost virtual reality in the treatment of the upper extremity in chronic stroke: a randomized clinical trial

Ángela Aguilera‐Rubio, Isabel María Alguacil Diego, Ana Mallo-López, Alberto Jardón, Edwin Daniel Oña, Alicia Cuesta‐Gómez

2024Journal of NeuroEngineering and Rehabilitation13 citationsDOIOpen Access PDF

Abstract

BACKGROUND: Chronicity and lack of motivation often go together during the upper limb rehabilitation process in stroke. Virtual reality is a useful tool in this context, providing safe, intensive, individualised treatments in a playful environment. B-cost, easy-to-use devices with personalised and motivating games for a specific population seem to be the most effective option in the treatment of the upper limbs. METHODS: A randomised clinical study with follow-up was carried out to assess the effectiveness of the Leap Motion Controller® device in improving the functionality of the upper limb in patients with chronic stroke. Patients (n = 36) were randomised into a control group that performed conventional therapy and an experimental group that combined the virtual reality protocol with conventional therapy. The outcome measures used were grip strength; the Block and Box Test; the Action Research Arm Test; the Disabilities of the Arm, Shoulder and Hand; as well as a Technology Satisfaction Questionnaire and adherence to treatment. RESULTS: Inter-group statistical analysis showed no significant differences except in subsection D of the Action Research Arm Test. Intra-group analysis showed significant differences in both groups, but the experimental group reached significance in all long-term variables. Satisfaction and adherence levels were very high. CONCLUSIONS: system, as a complementary tool, produces improvements in grip strength, dexterity and motor function in patients with chronic stroke. It is perceived as a safe, motivating, and easy-to-use device. CLINICAL REGISTRATION: NCT04166617 Clinical Trials.

Topics & Concepts

Physical medicine and rehabilitationPhysical therapyRehabilitationMedicineContext (archaeology)Virtual realityUpper limbStroke (engine)Clinical trialRandomized controlled trialChronic strokeTest (biology)PopulationSurgeryComputer scienceHuman–computer interactionBiologyEngineeringMechanical engineeringPathologyPaleontologyEnvironmental healthStroke Rehabilitation and RecoveryBotulinum Toxin and Related Neurological DisordersVirtual Reality Applications and Impacts