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Quality of Experience That Matters in Gaming Graphics: How to Blend Image Processing and Virtual Reality

Awais Khan Jumani, Jinglun Shi, Asif Ali Laghari, Vania V. Estrela, Gabriel Avelino Sampedro, Ahmad Almadhor, Natalia Kryvinska, Aftab ul Nabi

2024Electronics18 citationsDOIOpen Access PDF

Abstract

This paper investigates virtual reality (VR) technology which can increase the quality of experience (QoE) on the graphics quality within the gaming environment. The graphics quality affects the VR environment and user experience. To gather relevant data, we conduct a live user experience and compare games with high- and low-quality graphics. The qualitative feedback obtained through questionnaires prove the importance ofcontextualizing users’ experiences playing both games. Furthermore, our findings prove the crucial role of graphics quality in adopting user engagement and enjoyment during gaming sessions. Users consistently reported their feeling more connected when interacting with games and receiving high-quality graphics. If the graphics quality received is low, the user rating for a particular game is low. Further examination of VR technology reveals its potential to revolutionize graphics quality within game play.

Topics & Concepts

GraphicsQuality (philosophy)Computer scienceMultimediaQuality of experienceComputer graphicsHuman–computer interactionVirtual realityUser experience designFeeling3D computer graphicsComputer graphics (images)PsychologySocial psychologyEpistemologyPhilosophyComputer networkQuality of serviceVirtual Reality Applications and ImpactsImage and Video Quality AssessmentVisual Attention and Saliency Detection
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