Progressive Meshes
Hugues Hoppe
Abstract
Highly detailed geometric models are rapidly becoming common-place in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance, transmission bandwidth, and storage capacities. This paper introduces the progressive mesh (PM) representation, a new scheme for storing and transmitting arbitrary triangle meshes. This efficient, loss less, continuous-resolution representation addresses several practical problems in graphics: smooth geomorphing of level-of-detail approximations, progressive transmission, mesh compression, and selective refinement
Topics & Concepts
Polygon meshRendering (computer graphics)Computer scienceComputer graphicsComputer graphics (images)Representation (politics)GraphicsComputational sciencePoliticsLawPolitical scienceComputer Graphics and Visualization Techniques3D Shape Modeling and AnalysisComputational Geometry and Mesh Generation