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Game-Theoretic Modeling of Cyber Deception Against Epidemic Botnets in Internet of Things

Olivier Tsemogne, Yézékaël Hayel, Charles Kamhoua, Gabriel Deugoué

2021IEEE Internet of Things Journal48 citationsDOI

Abstract

Practically, a botnet is spread over the Internet of Things (IoT) to ensure an attacker the control of a large number of devices. In this context, in which IoT users react to protect their devices against the threat, a zero-sum one-sided partially observable stochastic game (OS-POSG) model is proposed in which a defender strategically places honeypots in the IoT network in order to deceive attacker’s actions and mitigate the botnet propagation. No player (attacker and defender) observes the opponent’s action but, realistically, the attacker—who is the maximizer—has a perfect knowledge of the state of the network while the defender—who is the minimizer—only is informed of the decisions of IoT users. The objective is to find an optimal deception strategy for the defender that better limits from above the proportion of infected IoT devices. We show in numerous simulations the impact of the partial observation and of the strategic defender’s action on the particular metrics which are the maximum proportion of infected IoT devices during the botnet propagation and the time to botnet extinction in the IoT network.

Topics & Concepts

BotnetComputer scienceComputer securityDeceptionHoneypotContext (archaeology)Internet of ThingsAdversaryAction (physics)The InternetGame theoryComputer networkWorld Wide WebLawMathematicsMathematical economicsQuantum mechanicsPolitical sciencePhysicsPaleontologyBiologyNetwork Security and Intrusion DetectionSmart Grid Security and ResilienceAdvanced Malware Detection Techniques
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