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Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch

Akifumi Takahashi, Yudai Tanaka, Archit Tamhane, Alan Shen, Shan-Yuan Teng, Pedro Lopes

202414 citationsDOIOpen Access PDF

Abstract

Smartwatches gained popularity in the mainstream, making them into today’s de-facto wearables. Despite advancements in sensing, haptics on smartwatches is still restricted to tactile feedback (e.g., vibration). Most smartwatch-sized actuators cannot render strong force-feedback. Simultaneously, electrical muscle stimulation (EMS) promises compact force-feedback but, to actuate fingers requires users to wear many electrodes on their forearms. While forearm electrodes provide good accuracy, they detract EMS from being a practical force-feedback interface. To address this, we propose moving the electrodes to the wrist—conveniently packing them in the backside of a smartwatch. In our first study, we found that by cross-sectionally stimulating the wrist in 1,728 trials, we can actuate thumb extension, index extension & flexion, middle flexion, pinky flexion, and wrist flexion. Following, we engineered a compact EMS that integrates directly into a smartwatch’s wristband (with a custom stimulator, electrodes, demultiplexers, and communication). In our second study, we found that participants could calibrate our device by themselves <Formula format="inline"><TexMath><?TeX $\sim 50 \%$?></TexMath><AltText>Math 1</AltText><File name="uist24-51-inline1" type="svg"/></Formula> faster than with conventional EMS. Furthermore, all participants preferred the experience of this device, especially for its social acceptability & practicality. We believe that our approach opens new applications for smartwatch-based interactions, such as haptic assistance during everyday tasks.

Topics & Concepts

SmartwatchElectrical muscle stimulationStimulationComputer scienceFunctional electrical stimulationHuman–computer interactionPhysical medicine and rehabilitationEmbedded systemWearable computerMedicineNeurosciencePsychologyTactile and Sensory InteractionsInteractive and Immersive DisplaysGaze Tracking and Assistive Technology