Litcius/Paper detail

The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective

Jenny Waycott, Ryan Kelly, Steven Baker, Bárbara Barbosa Neves, Kong Saoane Thach, Reeva Lederman

2022CHI Conference on Human Factors in Computing Systems61 citationsDOIOpen Access PDF

Abstract

Immersive virtual reality (VR) is being used as an enriching experience for people living in residential aged care, or nursing homes, where care staff play a critical role supporting clients to use VR. In HCI research concerned with technology use in aged care, however, the role of formal caregivers has received limited attention. We conducted interviews with 11 caregivers working in care homes that have implemented VR as part of the social program offered to residents. Our findings highlight tensions between the opportunities created by the immersive VR experience and the risks and challenges full immersion presents for people in aged care. In this paper, we draw on an ethics of care framework to make visible the care practices involved in facilitating VR in aged care homes, highlighting the care required to ensure that older adults experience benefits when using immersive VR, while risks and challenges are carefully managed.

Topics & Concepts

Virtual realityPerspective (graphical)NursingImmersion (mathematics)PsychologyImmersive technologyResidential careAged careMedicineComputer scienceHuman–computer interactionArtificial intelligencePure mathematicsMathematicsVirtual Reality Applications and ImpactsTechnology Use by Older AdultsAging and Gerontology Research