Litcius/Paper detail

Neural Precomputed Radiance Transfer

Gilles Rainer, Adrien Bousseau, Tobias Ritschel, George Drettakis

2022Computer Graphics Forum21 citationsDOIOpen Access PDF

Abstract

Abstract Recent advances in neural rendering indicate immense promise for architectures that learn light transport, allowing efficient rendering of global illumination effects once such methods are trained. The training phase of these methods can be seen as a form of pre‐computation, which has a long standing history in Computer Graphics. In particular, Pre‐computed Radiance Transfer (PRT) achieves real‐time rendering by freezing some variables of the scene (geometry, materials) and encoding the distribution of others, allowing interactive rendering at runtime. We adopt the same configuration as PRT – global illumination of static scenes under dynamic environment lighting – and investigate different neural network architectures, inspired by the design principles and theoretical analysis of PRT. We introduce four different architectures, and show that those based on knowledge of light transport models and PRT‐inspired principles improve the quality of global illumination predictions at equal training time and network size, without the need for high‐end ray‐tracing hardware.

Topics & Concepts

RadianceRendering (computer graphics)Computer scienceGlobal illuminationPath tracingComputationComputer graphics (images)Software renderingArtificial neural networkComputer graphicsImage-based modeling and renderingArtificial intelligenceRay tracing (physics)GraphicsReal-time rendering3D renderingVisualization3D computer graphicsAlgorithmQuantum mechanicsPhysicsOpticsComputer Graphics and Visualization TechniquesAdvanced Vision and Imaging3D Shape Modeling and Analysis