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XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content

Yunsik Cho, Myeongseok Park, Jinmo Kim

2023IEEE Access17 citationsDOIOpen Access PDF

Abstract

This study proposes XAVE—an asymmetric virtual environment in which users on various devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and augmented reality (AR) users, and actor-based avatars using motion capture) participate together by expanding the range of users considered in the existing asymmetric virtual environment studies. XAVE aims to provide a novel experiential environment that includes non-immersive and immersive participation methods for immersive applications and contents. All users interact with virtual environments, objects, and users easily and conveniently through a common and popular interface that considers the characteristics of the devices and experiential methods. PC and mobile users interact through keyboard, mouse, and touchscreen inputs based on graphical user interfaces (GUIs). VR users interact using controllers while wearing head-mounted displays (HMDs), and AR users interact through the image target and GUI on mobile devices. Avatar users participating in virtual environments using motion capture were considered to construct asymmetric virtual environments that can be used in various metaverse and immersive content fields. Furthermore, an application where all users can participate and experience together was created and used to statistically analyze and examine user satisfaction with the interface and presence in the virtual environment through surveys.

Topics & Concepts

Computer scienceHuman–computer interactionAvatarTouchscreenVirtual realityMultimediaMobile deviceVirtual machineGraphical user interfaceInterface (matter)MetaverseWorld Wide WebOperating systemBubbleMaximum bubble pressure methodVirtual Reality Applications and ImpactsAugmented Reality ApplicationsInteractive and Immersive Displays
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