Litcius/Paper detail

Video and Subdivision based Mesh Coding

Khaled Mammou, Jungsun Kim, Alexis M. Tourapis, Dimitri Podborski, David Flynn

202238 citationsDOI

Abstract

This article presents a new compression scheme for 3D dynamic meshes, referred to as Video and Subdivision based Mesh Coding (VSMC). The VSMC approach combines a displaced subdivision surface model with video-based coding in order to achieve efficient compression performance and real-time, low-power decoding and playback. In addition, VSMC supports a rich set of functionalities including scalability (spatial, temporal, and quality) and progressive transmission. The proposed scheme [1] was shown to outperform the anchor for the MPEG Call for Proposals on Dynamic Mesh coding [2] and was recently selected by the ISO MPEG 3D Graphics Coding group as the basis for the upcoming Video-based Dynamic Mesh Coding standard.

Topics & Concepts

Computer scienceSubdivisionSubdivision surfaceCoding (social sciences)Polygon meshContext-adaptive binary arithmetic codingDecoding methodsMultiview Video CodingData compressionComputer graphics (images)Computer visionAlgorithmVideo trackingVideo processingMathematicsEngineeringStatisticsCivil engineeringComputer Graphics and Visualization Techniques3D Shape Modeling and AnalysisComputational Geometry and Mesh Generation
Video and Subdivision based Mesh Coding | Litcius