Litcius/Paper detail

Application of virtual reality in diverse fields of study in education sector: a systematic literature review

Ali Gunawan, Nivendy Wiranto, Daldwin Wu

2023Procedia Computer Science12 citationsDOIOpen Access PDF

Abstract

Technology is a form of non-living thing that supports and carries out the needs of human life. One type of technology is Virtual Reality (VR), which is already familiar to many people. According to Augmented and Virtual Reality Report conducted by Perkins Coie in 2020, education (28%) is the third sector that is expected to implement Virtual Reality (VR) the most, still behind gaming (47%) and health care devices (38%). The goal of this research is to generate insights about existing Virtual Reality (VR) implementations to encourage more implementation of Virtual Reality (VR) specifically in the education sector. We believe that Virtual Reality (VR) can be used to leverage learning in various fields of education. This research adopts Systematic Literature Review as a research method. Total of 200 published VR-related studies from 2019 to 2023 through Google Scholar, ScienceDirect, and ACM Digital Library, resulting from searches, then being reviewed, analyzed, and synthesized. The research concludes that there are ten fields (Arts, Engineering, History, Languages and Literatures, Life Sciences, Math and Computation, Medical, Physical Education, Physical Sciences, Qualitative Social Sciences) of study that apply Virtual Reality (VR) with Medical (77 study), Arts (24 study), and Math and Computation (18 study) hold the top three spots for the most number of studies done, the characteristic from field of study that suitable for Virtual Reality (VR) is the field of study that have practices which could be mirrored from real-life practice, three factors that influence the implementation of Virtual Reality in the education sector are engaging, imaginative, and precautionary while some of Virtual Reality (VR) benefits for learning are for attention training and to increase problem solving skills, and Virtual Reality (VR) learning is more effective compared to traditional learning based on empirical findings. Therefore, in this research, we discuss an overview towards the application of Virtual Reality (VR) in diverse fields of study in the education sector based on previous studies.

Topics & Concepts

Virtual realityComputer scienceMixed realityField (mathematics)ImplementationAugmented realityImmersion (mathematics)The artsArtificial realityMultimediaHuman–computer interactionComputer-mediated realityMathematicsProgramming languagePolitical scienceLawPure mathematicsVirtual Reality Applications and ImpactsAugmented Reality ApplicationsTechnology-Enhanced Education Studies