Litcius/Paper detail

Rectangular Mapping-based Foveated Rendering

Jiannan Ye, Anqi Xie, Susmija Jabbireddy, Yunchuan Li, Xubo Yang, Xiaoxu Meng

20222022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)28 citationsDOI

Abstract

With the speedy increase of display resolution and the demand for interactive frame rate, rendering acceleration is becoming more critical for a wide range of virtual reality applications. Foveated rendering addresses this challenge by rendering with a non-uniform resolution for the display. Motivated by the non-linear optical lens equation, we present rectangular mapping-based foveated rendering (RMFR), a simple yet effective implementation of foveated rendering framework. RMFR supports varying level of foveation according to the eccentricity and the scene complexity. Compared with traditional foveated rendering methods, rectangular mapping-based foveated rendering provides a superior level of perceived visual quality while consuming minimal rendering cost.

Topics & Concepts

Rendering (computer graphics)Computer scienceTiled renderingReal-time renderingAlternate frame renderingComputer graphics (images)Computer visionArtificial intelligenceSoftware rendering3D renderingImage-based modeling and renderingParallel renderingFrame rateComputer graphics3D computer graphicsAdvanced Vision and ImagingComputer Graphics and Visualization TechniquesImage and Video Quality Assessment