Litcius/Paper detail

Generalization in Text-based Games via Hierarchical Reinforcement Learning

Yunqiu Xu, Meng Fang, Ling Chen, Yali Du, Chengqi Zhang

202113 citationsDOIOpen Access PDF

Abstract

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend critically on the complexity and variety of training tasks. In this paper, we address this problem by introducing a hierarchical framework built upon the knowledge graph-based RL agent. In the high level, a meta-policy is executed to decompose the whole game into a set of subtasks specified by textual goals, and select one of them based on the KG. Then a subpolicy in the low level is executed to conduct goal-conditioned reinforcement learning. We carry out experiments on games with various difficulty levels and show that the proposed method enjoys favorable generalizability.

Topics & Concepts

Reinforcement learningComputer scienceGeneralizationGeneralizability theoryArtificial intelligenceVariety (cybernetics)Set (abstract data type)GraphMachine learningTheoretical computer scienceProgramming languageMathematical analysisMathematicsStatisticsMultimodal Machine Learning ApplicationsTopic ModelingNatural Language Processing Techniques
Generalization in Text-based Games via Hierarchical Reinforcement Learning | Litcius