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Gamification and virtual reality for digital twin learning and training: architecture and challenges

Antonio Bucchiarone

2022Virtual Reality & Intelligent Hardware64 citationsDOIOpen Access PDF

Abstract

Digital Twins are becoming more and more popular in a variety of industries as a way to manage complex systems. As digital twins become more sophisticated, the need for effective training and learning systems becomes more important. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. In this article we propose a new way to train users in using digital twins proposing them a gamified and virtual environment. We present an overall architecture and discuss its practical realization. We propose a set of future challenges we consider as critical in order to make our intuition an enabler for a more effective learning/training approach.

Topics & Concepts

EnablingIntuitionComputer scienceArchitectureVariety (cybernetics)Virtual realityMultimediaSet (abstract data type)Realization (probability)Human–computer interactionKnowledge managementArtificial intelligencePsychologyCognitive scienceMathematicsPsychotherapistProgramming languageStatisticsArtVisual artsDigital Transformation in IndustryEducational Games and GamificationE-Learning and Knowledge Management
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