Litcius/Paper detail

Rearchitecting Spatiotemporal Resampling for Production

Chris Wyman, Alexey Panteleev

2021Eurographics16 citationsDOIOpen Access PDF

Abstract

Recent work by Bitterli et al. [BWP*20] introduced a real-time, many-light algorithm for rendering dynamic direct illumination from millions of lights by iteratively applying resampled importance sampling using weighted reservoir sampling. While enabling new levels of lighting complexity in real-time, the total cost remained beyond the budgets of even the most computationally demanding games. We introduce key algorithmic improvements developed while productizing this method that collectively reduce lighting costs by up to 7x, dramatically improve memory coherence, shrink the required ray budget, increase rendering quality, and expose parameters that enable trading quality for performance.

Topics & Concepts

Production (economics)Computer scienceResamplingArtificial intelligenceEconomicsMacroeconomics3D Modeling in Geospatial ApplicationsAdvanced Manufacturing and Logistics OptimizationScheduling and Optimization Algorithms