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VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth

Dan Hawes, Ali Arya

202122 citationsDOI

Abstract

Recent research indicates that many post-secondary students feel overwhelming anxiety, negatively impacting academic performance and overall well-being. In this paper, based on multidisciplinary literature analysis and innovative ideas in cognitive science, learning models, and emerging technologies, we introduce a theoretical framework that shows how and when priming activities can be introduced into the experiential learning cycle to reduce anxiety and increase cognitive bandwidth. This framework proposes a Virtual Reality based priming approach that uses games and meditative interventions. Our results show this approach's potential compared to no-priming scenarios for reducing anxiety and significance for VR gaming in improving cognitive bandwidth.

Topics & Concepts

AnxietyMultidisciplinary approachPriming (agriculture)CognitionExperiential learningComputer sciencePsychological interventionPsychologyBandwidth (computing)Cognitive psychologyApplied psychologyMultimediaMathematics educationPsychiatrySocial scienceComputer networkSociologyGerminationBotanyNeuroscienceBiologyMind wandering and attentionOptimism, Hope, and Well-beingFlow Experience in Various Fields
VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth | Litcius