Litcius/Paper detail

CPU Ray Tracing of Tree‐Based Adaptive Mesh Refinement Data

Feng Wang, Nathan Marshak, Will Usher, Carsten Burstedde, Aaron Knoll, Timo Heister, Chris R. Johnson

2020Computer Graphics Forum16 citationsDOIOpen Access PDF

Abstract

Adaptive mesh refinement (AMR) techniques allow for representing a simulation's computation domain in an adaptive fashion. Although these techniques have found widespread adoption in high-performance computing simulations, visualizing their data output interactively and without cracks or artifacts remains challenging. In this paper, we present an efficient solution for direct volume rendering and hybrid implicit isosurface ray tracing of tree-based AMR (TB-AMR) data. We propose a novel reconstruction strategy, Generalized Trilinear Interpolation (GTI), to interpolate across AMR level boundaries without cracks or discontinuities in the surface normal. We employ a general sparse octree structure supporting a wide range of AMR data, and use it to accelerate volume rendering, hybrid implicit isosurface rendering and value queries. We demonstrate that our approach achieves artifact-free isosurface and volume rendering and provides higher quality output images compared to existing methods at interactive rendering rates.

Topics & Concepts

IsosurfaceComputer scienceRendering (computer graphics)Ray tracing (physics)OctreeComputer graphics (images)Volume renderingComputationAdaptive mesh refinement3D renderingReal-time renderingComputational scienceVisualizationAlgorithmArtificial intelligenceQuantum mechanicsPhysicsComputer Graphics and Visualization Techniques3D Shape Modeling and AnalysisAdvanced Vision and Imaging