Hierarchical and smoothed topographic path planning for large-scale virtual simulation environments
Caroline Chagas, Eliakim Zacarias, Luís Alvaro de Lima Silva, Edison Pignaton de Freitas
Topics & Concepts
TerrainComputer scienceMotion planningPathfindingPath (computing)Scale (ratio)Crowd simulationVirtual realityKey (lock)MetaverseArtificial intelligenceVirtual worldHuman–computer interactionDistributed computingSimulationShortest path problemRobotTheoretical computer scienceProgramming languageComputer securityPhysicsEcologyQuantum mechanicsGraphBiologyCrowdsRobotic Path Planning AlgorithmsEvacuation and Crowd DynamicsHuman Motion and Animation