Litcius/Paper detail

Players and Performance: Opportunities for Social Interaction with Augmented Tabletop Games at Centres for Children with Autism

Qin Wu, Rao Xu, Yuan‐Tong Liu, Danielle Lottridge, Suranga Nanayakkara

2022Proceedings of the ACM on Human-Computer Interaction13 citationsDOI

Abstract

This research aimed to investigate how children with autism interacted with rich audio and visual augmented reality (AR) tabletop games. Based on in-depth needs analysis facilitated through autism centers in China, we designed and developed MagicBLOCKS, a series of tabletop AR interactive games for children with autism. We conducted a four-week field study with 15 male children. We found that the interactive dynamics in games were rewarding and played critical roles in motivation and sustained interest. In addition, based on post-hoc interviews and video analysis with expert therapists, we found that MagicBLOCKS provided opportunities for children with autism to engage with each other through player performances and audience interactions with episodes of cooperation and territoriality. We discuss the limitations and the insights offered by this research.

Topics & Concepts

AutismTerritorialityAugmented realityPsychologyField (mathematics)Computer scienceHuman–computer interactionMultimediaDevelopmental psychologyCommunicationMathematicsPure mathematicsAutism Spectrum Disorder ResearchAssistive Technology in Communication and MobilityTactile and Sensory Interactions