Exploiting limited players’ behavioral data to predict churn in gamification
Enrica Loria, Annapaola Marconi
Topics & Concepts
Computer scienceTree (set theory)PreprocessorSet (abstract data type)EntertainmentGame mechanicsVisualizationVideo gameRandom forestMachine learningData scienceArtificial intelligenceData miningHuman–computer interactionMultimediaMathematicsProgramming languageVisual artsMathematical analysisArtData Visualization and AnalyticsGambling Behavior and TreatmentsCustomer churn and segmentation