Litcius/Paper detail

Exploiting limited players’ behavioral data to predict churn in gamification

Enrica Loria, Annapaola Marconi

2021Electronic Commerce Research and Applications17 citationsDOI

Topics & Concepts

Computer scienceTree (set theory)PreprocessorSet (abstract data type)EntertainmentGame mechanicsVisualizationVideo gameRandom forestMachine learningData scienceArtificial intelligenceData miningHuman–computer interactionMultimediaMathematicsProgramming languageVisual artsMathematical analysisArtData Visualization and AnalyticsGambling Behavior and TreatmentsCustomer churn and segmentation