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Towards automated video game testing

Cristiano Politowski, Yann‐Gaël Guéhéneuc, Fábio Petrillo

202228 citationsDOI

Abstract

As the complexity and scope of game development increases, playtesting remains an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of playtesting gives space to improvements in the process. In this study, we investigate gaps between academic solutions in the literature for automated video game testing and the needs of video game developers in the industry. We performed a literature review on video game automated testing and applied an online survey with video game developers. The literature results show a rise in research topics related to automated video game testing. The survey results show that game developers are skeptical about using automated agents to test games. We conclude that there is a need for new testing approaches that did not disrupt the developer workflow. As for the researchers, the focus should be on the testing goal and testing oracle.

Topics & Concepts

Game testingComputer scienceVideo game developmentVideo gameGame DeveloperGame development toolGame designOracleWorkflowGame art designGame programmingGame design documentMultimediaHuman–computer interactionSoftware engineeringDatabaseArtificial Intelligence in GamesDigital Games and MediaEducational Games and Gamification
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