Litcius/Paper detail

Videoconference and Embodied VR: Communication Patterns Across Task and Medium

Ahsan Abdullah, Jan Kolkmeier, Vivian Lo, Michael Neff

2021Proceedings of the ACM on Human-Computer Interaction88 citationsDOIOpen Access PDF

Abstract

Videoconference has become the dominant technology for remote meetings. Embodied Virtual Reality is a potential alternative that employs motion tracking in order to place people in a shared virtual environment as avatars. This paper describes a 210 participant study focused on behavioral measures that compares multiparty interaction in videoconference and embodied VR across a range of task types: a factual intellective task, a subjective judgment task and two negotiation tasks, one with visual grounding. It uses state-of-the-art body, face and finger tracking to drive the avatars in VR and a carefully matched videoconferencing implementation. Significant behavioral differences are observed. These include increased activity in videoconference related to maintaining the social connection: more person directed gaze and increased verbal and nonverbal backchannel behavior. Videoconference also had reduced conversational overlap, increased self-adaptor gestures and reduced deictic gestures as compared with embodied VR. Potential explanations and implications are discussed.

Topics & Concepts

VideoconferencingEmbodied cognitionGestureTask (project management)Nonverbal communicationDeixisVirtual realityPsychologyGazeComputer scienceEmbodied agentNegotiationHuman–computer interactionTeleconferenceCognitive psychologyCommunicationMultimediaArtificial intelligencePolitical scienceEconomicsLawLinguisticsManagementPhilosophyVirtual Reality Applications and ImpactsTeam Dynamics and PerformanceAction Observation and Synchronization
Videoconference and Embodied VR: Communication Patterns Across Task and Medium | Litcius