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A Survey on QoE-Oriented VR Video Streaming: Some Research Issues and Challenges

Jinjia Ruan, Dongliang Xie

2021Electronics30 citationsDOIOpen Access PDF

Abstract

With the advent of the information age, VR video streaming services have emerged in large numbers in scenarios such as immersive entertainment, smart education, and the Internet of Vehicles. People are also demanding an increasing number of virtual-reality (VR) services, and service providers must ensure a good user experience. Therefore, the quality of the VR user’s experience is receiving increasing attention from academia and industry. The review in this paper focuses on a comprehensive summary of the current state of quality-of-experience (QoE) technologies applied to VR video streaming. First, we review the main influencing factors of QoE and VR video streaming. Second, the user QoE for VR evaluation is discussed. Third, the modeling of QoE for VR video streaming, the QoE-oriented VR optimization problem, and enabling techniques of machine learning for VR video streaming improvement are summarized. Lastly, we present current challenges and possible future research directions.

Topics & Concepts

Quality of experienceComputer scienceMultimediaVirtual realityEntertainmentVideo streamingUser experience designService (business)Service providerThe InternetQuality (philosophy)Quality of serviceHuman–computer interactionWorld Wide WebTelecommunicationsComputer networkPhilosophyEconomicsArtVisual artsEconomyEpistemologyImage and Video Quality AssessmentVisual Attention and Saliency DetectionVirtual Reality Applications and Impacts
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