The impact of eye-tracking games as a training case on students' learning interest and continuous learning intention in game design courses: Taking Flappy Bird as an example
Chao Gu, Jiangjie Chen, Jiacheng Lin, Shu‐Yuan Lin, Weilong Wu, Qianling Jiang, Chun Yang, Wei Wei
Topics & Concepts
InteractivityPsychologyAdventureEye trackingTracking (education)MultimediaMathematics educationComputer sciencePedagogyArtificial intelligenceVirtual Reality Applications and ImpactsEducational Games and GamificationVisual and Cognitive Learning Processes