Litcius/Paper detail

Analysing astronomy algorithms for graphics processing units and beyond

Benjamin R. Barsdell, David G. Barnes, Christopher J. Fluke

2024Figshare30 citationsDOIOpen Access PDF

Abstract

Astronomy depends on ever-increasing computing power. Processor clock rates have plateaued, and increased performance is now appearing in the form of additional processor cores on a single chip. This poses significant challenges to the astronomy software community. Graphics processing units (GPUs), now capable of general-purpose computation, exemplify both the difficult learning curve and the significant speedups exhibited by massively parallel hardware architectures. We present a generalized approach to tackling this paradigm shift, based on the analysis of algorithms. We describe a small collection of foundation algorithms relevant to astronomy and explain how they may be used to ease the transition to massively parallel computing architectures. We demonstrate the effectiveness of our approach by applying it to four well-known astronomy problems: Hoegbom clean, inverse ray-shooting for gravitational lensing, pulsar dedispersion and volume rendering. Algorithms with well-defined memory access patterns and high arithmetic intensity stand to receive the greatest performance boost from massively parallel architectures, while those that involve a significant amount of decision-making may struggle to take advantage of the available processing power.

Topics & Concepts

Massively parallelPhysicsCUDARendering (computer graphics)Computational scienceGeneral-purpose computing on graphics processing unitsComputer scienceGraphicsComputationParallel computingAlgorithmComputer graphics (images)Computer Graphics and Visualization TechniquesAstronomy and Astrophysical ResearchGalaxies: Formation, Evolution, Phenomena