Litcius/Paper detail

A Wearable Multidimensional Motion Sensor for AI-Enhanced VR Sports

Zi Hao Guo, ZiXuan Zhang, Kang An, Tianyiyi He, Zhongda Sun, Xiong Pu, Chengkuo Lee

2023Research43 citationsDOIOpen Access PDF

Abstract

Regular exercise paves the way to a healthy life. However, conventional sports events are susceptible to weather conditions. Current motion sensors for home-based sports are mainly limited by operation power consumption, single-direction sensitivity, or inferior data analysis. Herein, by leveraging the 3-dimensional printing technique and triboelectric effect, a wearable self-powered multidimensional motion sensor has been developed to detect both the vertical and planar movement trajectory. By integrating with a belt, this sensor could be used to identify some low degree of freedom motions, e.g., waist or gait motion, with a high accuracy of 93.8%. Furthermore, when wearing the sensor at the ankle position, signals generated from shank motions that contain more abundant information could also be effectively collected. By means of a deep learning algorithm, the kicking direction and force could be precisely differentiated with an accuracy of 97.5%. Toward practical application, a virtual reality-enabled fitness game and a shooting game were successfully demonstrated. This work is believed to open up new insights for the development of future household sports or rehabilitation.

Topics & Concepts

Wearable computerComputer scienceMotion (physics)TrajectoryMotion captureTriboelectric effectVirtual realityComputer visionSimulationSensitivity (control systems)Artificial intelligenceInertial measurement unitHuman–computer interactionEngineeringEmbedded systemPhysicsMaterials scienceElectronic engineeringComposite materialAstronomyAdvanced Sensor and Energy Harvesting MaterialsTactile and Sensory InteractionsMuscle activation and electromyography studies