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Research into influencing factors in user experiences of university mobile libraries based on mobile learning mode

Tan Jiang, Luo Guang, Zikai Wang, Wenhui Yu

2022Library Hi Tech19 citationsDOI

Abstract

Purpose The purpose of this study is to analyse and discuss the influencing factors of user experience in university mobile libraries and the improvement path of user experience in the context of mobile learning. Design/methodology/approach The study adopted the grounded theory research method, and the sample included 28 students from five universities, with mobile libraries as the research objects and semi-structured interview as data acquisition method. A step-by-step coding analysis of the original interview materials was conducted, which comprehensively identified the main concerns and problems encountered by users of the university mobile library apps especially in the mobile learning behaviour mode, and then a theoretical model of the influencing factors of the app user experience of the university mobile library was constructed. Findings A theoretical model of influencing factors was constructed, which determined that system quality, interaction quality, content quality, interface quality and function quality were the key elements of mobile library user experiences. Furthermore, based on the research results and user feedback obtained in the research process, the content and key points relating to the user experience can be elaborated in detail. In addition, this study was able to determine users' perspectives and their behavioural characteristics when engaging in mobile learning. Originality/value This study establishes a theoretical model of the factors influencing of the user experience of university mobile libraries based on mobile learning, which could provide a valuable reference for the design of other programs and strategies to promote user learning experiences of mobile library app in colleges and universities.

Topics & Concepts

Computer scienceMultimediaQuality (philosophy)Mobile deviceContext (archaeology)OriginalityWorld Wide WebKnowledge managementQualitative researchPhilosophySocial scienceBiologyEpistemologyPaleontologySociologyMobile Learning in EducationTechnology-Enhanced Education StudiesEducational Methods and Impacts
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