Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buy
Hélène Yildiz, Alan Reiter, Demetris Vrontis, Jean-Pierre Mouline
Topics & Concepts
Virtual realityEmbodied cognitionObject (grammar)Computer sciencePurchasingMixed realityHuman–computer interactionMetaverseExploitComputer-mediated realityAugmented realitySense of presencePsychologyAdvertisingMultimediaBusinessArtificial intelligenceMarketingComputer securityVirtual Reality Applications and ImpactsDigital Games and MediaMedia Influence and Health