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Effect of virtual reality training on dual-task performance in older adults: a systematic review and meta-analysis

Xiaoyu Wei, Chun Kai Huang, Xinyue Ding, Zhining Zhou, Yufeng Zhang, Xiaofan Feng, Suwang Zheng, Tingting Li, Jiaojiao Lü

2025Journal of NeuroEngineering and Rehabilitation14 citationsDOIOpen Access PDF

Abstract

BACKGROUND: Age-related decline in dual-task (DT) performance is closely associated with falls in older adults, posing a significant public health concern. Virtual reality (VR) training has emerged as a novel intervention to enhance motor-cognitive integration, yet its effects on dual-task performance require systematic evaluation. OBJECTIVE: The purpose of this systematic review and meta-analysis was to assess the impact of VR training on dual-task performance in older adults. METHODS: Following PRISMA guidelines, we searched four databases for randomized controlled trials (RCTs) evaluating VR training in adults aged ≥ 60 years. Inclusion criteria required comparisons between VR training and non-VR control groups, with outcome measures including dual-task cost (DTC), dual-task timed up-and-go (DT-TUG), DT gait parameters (speed, stride length, cadence), and DT cognitive performance. Methodological quality was assessed using the Cochrane Risk of Bias tool, and meta-analysis were conducted using RevMan 5.4. RESULTS: Twenty-one RCTs (935 participants) were included. Meta-analysis revealed significant improvements in VR groups for DTC of gait speed [SMD = -0.32, 95% CI (-0.57, -0.07), P = 0.01], stride length [SMD = -0.58, 95% CI: (-0.90 to -0.26), P < 0.001] and cadence [SMD = -0.32, 95% CI (-0.64, 0.00), P = 0.05]. DT-TUG time decreased significantly [SMD = -0.54, 95% CI (-0.89, -0.19), P = 0.002]. VR training also enhanced dual-task gait speed [SMD = 0.38 95% CI (0.03, 0.73), P = 0.03] and stride length [SMD = 1.15, 95% CI (0.81, 1.49), P < 0.001]. Subgroup analyses showed VR brought more notable improvements for MCI and PD patients. For VR interventions, durations over 1 h per session, more than 4 - week duration, and 3-5 sessions per week yielded better results. Yet, no significant improvements were observed in other DT aspects like cognitive reaction times and rapid gait speed. CONCLUSION: VR training effectively reduces DT performance decline in older adults, particularly by lowering DTC and enhancing functional mobility, supporting its potential as a fall prevention strategy.

Topics & Concepts

Virtual realityTask (project management)Dual (grammatical number)Physical medicine and rehabilitationNeurologyPsychologyTraining (meteorology)MEDLINEApplied psychologyHuman–computer interactionMedicineCognitive psychologyComputer scienceNeuroscienceEngineeringLawArtSystems engineeringLiteratureMeteorologyPhysicsPolitical scienceBalance, Gait, and Falls PreventionStroke Rehabilitation and RecoveryCardiovascular and exercise physiology