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OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays

Roberto Montano-Murillo, Ryuji Hirayama, Diego Martínez Plasencia

2023ACM Transactions on Graphics22 citationsDOIOpen Access PDF

Abstract

Phased arrays of transducers have been quickly evolving in terms of software and hardware with applications in haptics (acoustic vibrations), display (levitation), and audio. Most recently, Multimodal Particle-based Displays (MPDs) have even demonstrated volumetric content that can be seen, heard, and felt simultaneously, without additional instrumentation. However, current software tools only support individual modalities and they do not address the integration and exploitation of the multi-modal potential of MPDs. This is because there is no standardized presentation pipeline tackling the challenges related to presenting such kind of multi-modal content (e.g., multi-modal support, multi-rate synchronization at 10 KHz, visual rendering or synchronization and continuity). This article presents OpenMPD, a low-level presentation engine that deals with these challenges and allows structured exploitation of any type of MPD content (i.e., visual, tactile, audio). We characterize OpenMPD’s performance and illustrate how it can be integrated into higher-level development tools (i.e., Unity game engine). We then illustrate its ability to enable novel presentation capabilities, such as support of multiple MPD contents, dexterous manipulations of fast-moving particles, or novel swept-volume MPD content.

Topics & Concepts

Computer scienceRendering (computer graphics)ModalSoftwarePresentation (obstetrics)MultimediaSynchronization (alternating current)Human–computer interactionComputer graphics (images)TelecommunicationsOperating systemChemistryChannel (broadcasting)RadiologyPolymer chemistryMedicineElectrowetting and Microfluidic TechnologiesTactile and Sensory InteractionsInteractive and Immersive Displays
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