The Effect of Augmented Reality on Students’ Learning Performance in Stem Education
Plamen D. Petrov, Tatiana Atanasova
Abstract
The effect of one of the most popular 3D visualization and modelling technologies with haptic and touch feedback possibilities—augmented reality (AR)—is analysed herein. That includes a specific solution, incorporating augmented reality. A case study for delivering STEM (science, technology, engineering, and mathematics) content using this tool at one secondary school in Sofia is presented. The experience gained in one school year of using facilities for a STEM enrichment program has been examined.
Topics & Concepts
Augmented realityVisualizationHaptic technologyMathematics educationComputer scienceMixed realityScience learningHuman–computer interactionScience educationSimulationPsychologyArtificial intelligenceAugmented Reality ApplicationsEducational Games and GamificationVirtual Reality Applications and Impacts