Litcius/Paper detail

3D Reconstruction with Fast Dipole Sums

Hanyu Chen, Bailey Miller, Ioannis Gkioulekas

2024ACM Transactions on Graphics12 citationsDOIOpen Access PDF

Abstract

We introduce a method for high-quality 3D reconstruction from multi-view images. Our method uses a new point-based representation, the regularized dipole sum, which generalizes the winding number to allow for interpolation of per-point attributes in point clouds with noisy or outlier points. Using regularized dipole sums, we represent implicit geometry and radiance fields as per-point attributes of a dense point cloud, which we initialize from structure from motion. We additionally derive Barnes-Hut fast summation schemes for accelerated forward and adjoint dipole sum queries. These queries facilitate the use of ray tracing to efficiently and differentiably render images with our point-based representations, and thus update their point attributes to optimize scene geometry and appearance. We evaluate our method in inverse rendering applications against state-of-the-art alternatives, based on ray tracing of neural representations or rasterization of Gaussian point-based representations. Our method significantly improves 3D reconstruction quality and robustness at equal runtimes, while also supporting more general rendering methods such as shadow rays for direct illumination.

Topics & Concepts

Computer scienceComputer graphics (images)Computer visionComputational scienceArtificial intelligenceAlgorithmComputer Graphics and Visualization Techniques3D Shape Modeling and AnalysisAdvanced Numerical Analysis Techniques