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Motion Adaptation Based on Learning the Manifold of Task and Dynamic Movement Primitive Parameters

Yosef Cohen, Or Bar-Shira, Sigal Berman

2020Robotica15 citationsDOIOpen Access PDF

Abstract

SUMMARY Dynamic movement primitives (DMP) are motion building blocks suitable for real-world tasks. We suggest a methodology for learning the manifold of task and DMP parameters, which facilitates runtime adaptation to changes in task requirements while ensuring predictable and robust performance. For efficient learning, the parameter space is analyzed using principal component analysis and locally linear embedding. Two manifold learning methods: kernel estimation and deep neural networks, are investigated for a ball throwing task in simulation and in a physical environment. Low runtime estimation errors are obtained for both learning methods, with an advantage to kernel estimation when data sets are small.

Topics & Concepts

Computer scienceNonlinear dimensionality reductionEmbeddingArtificial intelligenceTask (project management)Adaptation (eye)Manifold (fluid mechanics)Motion (physics)Kernel (algebra)Principal component analysisKernel principal component analysisArtificial neural networkMachine learningKernel methodSupport vector machineMathematicsDimensionality reductionEngineeringPhysicsOpticsSystems engineeringMechanical engineeringCombinatoricsRobot Manipulation and LearningMotor Control and AdaptationMuscle activation and electromyography studies
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