Visual feedback and guided balance training in an immersive virtual reality environment for lower extremity rehabilitation
Sydney Segear, Vuthea Chheang, Lauren Baron, Jicheng Li, Kangsoo Kim, Roghayeh Barmaki
Topics & Concepts
AvatarVirtual realityBalance (ability)UsabilityRehabilitationComputer scienceKinesthetic learningHuman–computer interactionReinforcement learningVirtual machineViewpointsPsychologyPhysical medicine and rehabilitationArtificial intelligenceMedicineDevelopmental psychologyArtVisual artsOperating systemNeuroscienceVirtual Reality Applications and ImpactsStroke Rehabilitation and RecoverySport Psychology and Performance