Gamified crowdsourcing in higher education: A theoretical framework and a case study
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, Carmen Bueno Muñoz
Topics & Concepts
CrowdsourcingNoveltyGeneralizability theoryCreativityRelevance (law)VisibilityKnowledge managementHigher educationComputer sciencePsychologyData scienceSociologyPolitical scienceWorld Wide WebSocial psychologyLawOpticsDevelopmental psychologyPhysicsE-Learning and Knowledge ManagementEducational Games and GamificationOnline Learning and Analytics