Litcius/Paper detail

Gamified crowdsourcing in higher education: A theoretical framework and a case study

Luis R. Murillo‐Zamorano, José Ángel López Sánchez, Carmen Bueno Muñoz

2020Thinking Skills and Creativity22 citationsDOI

Topics & Concepts

CrowdsourcingNoveltyGeneralizability theoryCreativityRelevance (law)VisibilityKnowledge managementHigher educationComputer sciencePsychologyData scienceSociologyPolitical scienceWorld Wide WebSocial psychologyLawOpticsDevelopmental psychologyPhysicsE-Learning and Knowledge ManagementEducational Games and GamificationOnline Learning and Analytics