Virtual reality does not fool the brain only: spinal excitability changes during virtually simulated falling
Sidney Grosprêtre, Pauline Eon, Philémon Marcel‐Millet
Abstract
The present study showed a modulation of spinal excitability induced by virtual reality (VR). In the standing position, soleus H-reflex was downmodulated during a simulated falling, in the absence of apparent changes in body oscillations. Since the same behavior is usually observed during real falling, it was suggested that the visual cues provided by VR were sufficiently strong to lead the neuromuscular system to mimic the actual modulation.
Topics & Concepts
Falling (accident)NeuroscienceVirtual realityPsychologyComputer scienceHuman–computer interactionPsychiatryBalance, Gait, and Falls PreventionStroke Rehabilitation and RecoveryCerebral Palsy and Movement Disorders