Gaming Design Thinking: Wicked Problems, Sufficient Solutions, and the Possibility Space of Games
Laquana Cooke, Lisa Dusenberry, Joy Robinson
Abstract
The multiple conceptualizations of design thinking make it difficult to implement and teach in TPC, especially given classroom constraints. We propose a framework (mind-set and process) that balances knowing with the thinking/doing of design thinking. This framework is effectively implemented through game design. We demonstrate that game design increases students’ ability to iterate and solve macro- and micro-level problems along with their ability to approach unfamiliar or ill-structured tasks while facing such wicked problems.
Topics & Concepts
Design thinkingSet (abstract data type)Space (punctuation)Process (computing)Computer scienceWicked problemMacroGame designGame mechanicsMathematics educationCritical systems thinkingComputational thinkingManagement scienceCritical thinkingHuman–computer interactionPsychologyEngineeringArtificial intelligenceSoftware engineeringProgramming languageOperating systemDesign Education and PracticeCreativity in Education and NeuroscienceEducational Games and Gamification