Litcius/Paper detail

3D Gaze in Virtual Reality: Vergence, Calibration, Event Detection

Andrew T. Duchowski, Krzysztof Krejtz, Matias Volonte, Chris Hughes, Marta Brescia-Zapata, Pilar Orero

2022Procedia Computer Science14 citationsDOIOpen Access PDF

Abstract

Eye movement analysis in modern 3D rendering systems is reviewed and three new techniques are derived inspired by work developed in early Virtual Reality so-called 2.5D implementations, namely (a) gaze depth (i.e., vergence) estimation, (b) vergence calibration, and (c) real-time 3D event detection that considers eye- and head-coupling. The new 3D calibration shows excellent error reduction in terms of Mean Squared Error (MSE).

Topics & Concepts

Computer scienceRendering (computer graphics)Vergence (optics)Computer visionGazeArtificial intelligenceVirtual realityComputer graphics (images)Mean squared errorCalibrationMathematicsStatisticsGaze Tracking and Assistive TechnologyGlaucoma and retinal disordersHand Gesture Recognition Systems