Litcius/Paper detail

Adopting extended reality? A systematic review of manufacturing training and teaching applications

Andrea de Giorgio, Fabio Marco Monetti, Antonio Maffei, Mario Romero, Lihui Wang

2023Journal of Manufacturing Systems50 citationsDOIOpen Access PDF

Abstract

The training of future experts and operators in manufacturing engineering relies on understanding procedural processes that require applied practice. Yet, current manufacturing education and training overwhelmingly continues to depend on traditional pedagogical methods that segregate theoretical studies and practical training. While educational institutes have generally improved theoretical studies, they often lack facilities and labs to properly reproduce the working environments necessary for practice. Even in industrial settings, it is difficult, if not impossible, to halt the actual production lines to train new operators. Recently, applications with extended reality (XR) technologies, such as virtual, augmented, or mixed reality, reached a mature technology readiness level. With this technological advancement, we can envision a transition to a new teaching paradigm that exploits simulated learning environments. Thus, it becomes possible to bridge the gap between theory and practice for both students and industrial trainees. This article presents a systematic literature review of the main applications of XR technologies in manufacturing education, their goals and technology readiness levels, and a comprehensive overview of the development tools and experimental strategies deployed. This review contributes: (1) a state-of-the-art description of current research in XR education for manufacturing systems, and (2) a comprehensive analysis of the technological platforms, the experimental procedures and the analytical methodologies deployed in the body of literature examined. It serves as a guide for setting up and executing experimental designs for evaluating interventions of XR in manufacturing education and training.

Topics & Concepts

Bridge (graph theory)Engineering managementExploitAugmented realityComputer scienceVirtual realityKnowledge managementEngineeringManagement scienceHuman–computer interactionComputer securityMedicineInternal medicineAugmented Reality ApplicationsVirtual Reality Applications and ImpactsIoT and Edge/Fog Computing