PinNPivot: Object Manipulation Using Pins in Immersive Virtual Environments
Paul Christopher Gloumeau, Wolfgang Stuerzlinger, JungHyun Han
Abstract
Object manipulation techniques in immersive virtual environments are either inaccurate or slow. We present a novel technique, PinNPivot, where pins are used to constrain 1DOF/2DOF/3DOF rotations. It also supports 6DOF manipulation and 3DOF translation. A comparison with three existing techniques shows that PinNPivot is significantly more accurate and faster.
Topics & Concepts
Computer scienceVirtual realityObject (grammar)Computer graphics (images)Human–computer interactionTranslation (biology)VisualizationVirtual machineComputer visionArtificial intelligenceOperating systemGeneBiochemistryMessenger RNAChemistryInteractive and Immersive DisplaysAugmented Reality ApplicationsTactile and Sensory Interactions