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Designing for Playfulness in Human-AI Authoring Tools

Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuß

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Abstract

Many human-AI authoring tools are used in a playful way, while being primarily designed for task-achievement—not playfulness. We argue that playfulness is an important yet overlooked factor of user behaviour and experience when interacting with such tools. Motivating and rewarding playfulness as an exploratory, task-agnostic, open, and subversive attitude can support the satisfaction of more diverse user goals, and have a strong, positive effect on the user experience, the emerging human-AI interaction, and the resulting artefact. In this paper, we motivate the importance of playfulness as user experience in human-AI authoring tools, and propose concrete strategies to design for playfulness in the human user through UI design, in the AI through algorithms, or through interventions to their dialog. We conclude with an outlook of the research agenda.

Topics & Concepts

Dialog boxComputer scienceTask (project management)Human–computer interactionUser experience designUser satisfactionExploratory researchFactor (programming language)Knowledge managementWorld Wide WebEngineeringSystems engineeringSociologyProgramming languageAnthropologyMind wandering and attentionDigital Games and MediaEducational Games and Gamification
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