Developing and evaluating a gamified self-management application for inflammatory bowel disease using the ADDIE model and Sukr framework
Narges Norouzkhani, Somaye Norouzi, Mahbobeh Faramarzi, Ali Bahari, Javad Shokri‐Shirvani, Saeid Eslami, Hamed Tabesh
Abstract
BACKGROUND: The prevalence and chronic nature of Inflammatory Bowel Diseases (IBD) is a significant global concern. As the essential part of treatments approach, patient adherence to treatment protocols and self-management practices are crucial to = IBD management. Healthcare initiatives focused on chronic conditions are strongly needed to consider various aspects of gamification and how it can positively affect self-management. AIM: The current cognitive study aims to develop a mobile application to integrate the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model and elaborate on a gamification design based on the reputable Sukr Wheel framework. METHODS: The current study uses the ADDIE approach to integrate behavior change strategies derived from the self-management theory using the Sukr Wheel gamification (My IBD Buddy) framework on the Android platform. RESULTS: The final evaluation was conducted over 14 days. User satisfaction comprised 22 participants aged 20 to 64, all diagnosed with inflammatory bowel diseases. System usability was measured on a scale ranging from 50 to 100. The average usability score for the entire user group was 80.68, indicating a "good" level of satisfaction among the program users based on the ranking scale. CONCLUSION: "My IBD Buddy" mobile application, equipped with gamification for IBD patients, enhances self-efficacy and self-management.